effect of cheating eyes, and ultimately achieve the effect of virtual reality.Google VR SDK is very simple to use, generally best to download the latest Google VR SDK,VR SDK includes unity version and Java version, two versions of the same features, one for the Unity platform, one for Android platform, one for game de
the phone, you can put in the cardboard or storm mirror and other finished mirror to feel the ~ if the phone screen resolution is high, the feeling is very good.Set ANDROIDSDK:Here is not the detail of the online a lot of tutorials.
Export Android APK:Note here that you need to click on the following player Settings, then there will be some settings on the right, you must reset the package name, or use the default package name, is not packaged. You can also set the app's icon, name, and s
. Multiple objects using the same map of the baking light and shadow treatmentBecause when we import the FBX file into the Unity3d editor, we use the map to generate the material file, so when multiple objects use the same map error occurs, modify any of the material settings, other objects that use the map will be affected, The workaround is to generate a new material with the map in the Unity3d editor and then pay the current object again.27. Change the object's material type in the U3d editor
real stereoscopic 3D image.2015-12-29 11:52:58 UploadDownload Attachments (61.75 KB)The General VR content is the same image as the left and right two screens, as shown in. But after careful observation, it is not difficult to find the left and right two chart differences. There is a universal black magic: In the absence of 3D glasses, if your "cross-eyed" skills to achieve the level of perfection, then the VR
Absrtact: OK, so you decided to use Unity to do a VR game and selected the Samsung Gear VR as your target platform. After doing well, open the application, on the device to execute the file easily but ndash; But there is a problem, the frame rate is too low.
OK, so you decided to use Unity to do a VR
Why do you need to put game audio in the spotlight in VR?
This article written by Cartzhang, reproduced please indicate the source. All rights reserved.Article Link: http://blog.csdn.net/cartzhang/article/details/52984767Author: CartzhangThis article was originally published on Audiokinetic's blog.
Sense of being
The words that people hang around to describe VR (
Jet Robot (Jet Robot) game released Jet robot is a casual flying game, game screen or more interesting, the robot is very cute, click to fly, let the small
VR Outsourcing AR Outsourcing Company (virtual reality outsourcing company) to undertake virtual reality project development (Enterprise, education, game)Can public sign the formal contract, the development of votes. We are the Beijing company, the professional team, the member is the professional Vr/ar product company first-line development personnel, has the la
VR is now a particularly hot topic, with the advent of virtual glasses virtual reality slowly into our lives, the main discussion of virtual reality in the development of the game.The advent of electronic games is very early, early only a symbol, to today's development of 3d action, the development of the game without the progress of technology, people through the game
Raytheon St Pro is equipped with GTX 10 series unique game of the best-selling model, we have had a game experience, this time we will be through the Raytheon St Pro and HTC Vive VR experience, together to see how the effect of it.
Experience Model: Raytheon St Pro
Lei Shen St Pro
ST Pro is Thor's latest launch of a large screen high-p
Preface (due to my lack of intellectual property legal knowledge, I do not know whether the development experience and principles of writing types are infringing ):
If you are involved in infringing the rights and interests of netfox, please delete the post from csdn. Do not disclose it to the public. Thank you.
I am introducing the Texas hold'or robot feature, but it is just the development experience.
1. File Introduction
The following files are ma
This is a simple robot projection game, mainly to be familiar with some things of the physics engine. You can think of it as a robot shot, even though it is a parabolic, but not a basketball but a bullet, faster.The game is the player chooses the robot, the mobile
Turn on AI to draw the robot body, arms and baskets as required:Because it is an experimental game, it is not necessary to spend too much time on it, draw meaning. Although it is a 2D game, but the actual game can show the pseudo 3D graphics effect, although the game element
(NO.00003) iOS games simple robot projection game forming notes (14th)
First, we must store all the robots in the Level in an array, because the array will be accessed in different places. We put it in the LevelRestrict class, and we should put it in the GameState class in principle, here is a simple example.
Open LevelRestrict. h and add two new attributes to the interface:
@property (nonatomic,strong)
(NO.00003) iOS games simple robot projection game forming notes (15th)
Open the Robot. h file in Xcode and add the following two methods:
-(Void) moveArm :( MoveDirection) direction;-(void) armShoot;
Implement these two methods in Robot. m:
-(Void) armShoot {[_ arm armShoot];}-(void) moveArm :( MoveDirection) direc
To open a Robot.h file in Xcode, add the following 2 methods:-(void)moveArm:(MoveDirection)direction;-(void)armShoot;Implement these 2 methods in ROBOT.M:-(void)armShoot{ [_arm armShoot];}-(void)moveArm:(MoveDirection)direction{ [_arm moveArm:direction];}Since the player needs to select the robot when clicking on the robot, add the Touchbegan method:-(void)touchBegan:(CCTouch *)touch withEvent:(CCTouc
(NO.00003) iOS games simple robot projection game forming notes (2)
Open Ai and draw the robot body, arm, and basket as needed:
Because it is an experimental game, there is no need to spend too much effort on it to draw out the meaning. although it is a 2D game, it can s
the inner wall of the basket to bounce upward away from the sensor, and then fall across the sensor, causing a bullet to enter the basket multiple times to score.After the collision model is set to @ "null", the bullet that has touched the sensor will no longer collide with the sensor. Of course it's just a solution.Next we wait for 5 seconds to make the bullet invisible and move it out of the basket, which will not affect the other shot, and can be reused.Final scoring, and update the score la
(No. 00003) iOS games simple robot projection game forming notes (21)
Return to Xcode and add the collision protocol to the MainScene. h Interface:
@interface MainScene : CCNode
//...@end
Then enable the collision proxy in the MainScene. m initialization method:
_physicWorld = (CCPhysicsNode*)[self getChildByName:@physicWorld recursively:YES]; NSAssert(_physicWorld, @physicWorld must not nil);
(NO.00003) iOS games simple robot projection game forming notes (11)
The robot has already fired bullets. Let's see how to set obstacles for players.
We can see from the figure above that there are several obstacles in the machine and basket. Let's first look at how to implement them.
Open SpriteBuilder and create SmallBrick. ccb in the Sprites folder. The typ
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